May 06, 2016 Boon of the Beast- Rangers and druids get one trait from a specific beast. This follows all the standard rules that apply to that trait. Which beast depends on how the boon is obtained. Boon of Protection- Paladins gain an Aura of Defense. It provides +1 to armor class to all allies within 30’. Boon of (Energy Type)- Paladins gain an Aura of Energy. 197 rows Epic Boons. Download ubuntu for mac. Boon of Low Magic The ability to cast at least one spell. Boon of Spell Lore You must know at least one spell. Boon of True Primality Must be a Barbarian. Boon of the Flame Must be Above 10th level. Boon of the Mountain Must be Above 10th level. Boons are an optional feature in 5e. In the DMG the boons listed (which includes the Boon of Spell Mastery you recieved) are designed to be permanent but it is up to your DM to determine whether or not that's true for you. More Epic Boons (5e) From E. ADD TO WISHLIST PDF. $1.99 'More Epic Boons' introduces another 24 boons to grant your 20th-level adventurers, perfect as gifts from deities, marks of apocalyptic magic, and the lifelong toils of powerful archmages! More from this Title's Contributors.
Page number and name of optional or variant rule:
If you have any I missed, please let me know and I'll add it.
EDIT: Added 2 variants on p140 regarding potions and scrolls
22 Renown
50 Feywild Magic
52 Shadowfell Despair
59 Psychic Dissonance
59 Blessed Beneficence
59 Pervasive Goodwill
60 Overwhelming Joy
60 Hunter's Paradise
60 Beast Transformation
61 Intense Yearning
61 Immortal Wrath
61 Power of the Mind
62 Mad Winds
62 Abyssal Corruption
63 Prison Plane
63 Vile Transformation
63 Cruel Hindrance
64 Pervasive Evil
66 Bloodlust
66 Law of Averages
66 Imposing Order
67 Planar Vitality
93 Loyalty
96 Cleric: Death Domain
97 Paladin: Oathbreaker
131 Training to Gain Levels
140 Potion Miscibility
140 Scroll Mishap
141 Wands That Don't Recharge
230 Alternatives to Epic Boons
241 Only Players Award Inspiration
251 Flanking
252 Diagonals
253 Facing
263 Proficiency Dice
263 Ability Check Proficiency
264 Background Proficiency
264 Personality Trait Proficiency
264 Hero Points
264 New Ability Scores: Honor and Sanity
266 Fear and Horror
266 Healing: Healer's Kit Dependency
266 Healing: Healing Surges
267 Healing: Slow Natural Healing
267 Rest: Epic Heroism
267 Rest: Gritty Realism
267 Firearms
267 Explosives
268 Alien Technology
269 Plot Points
270 Initiative: Initiative Score
270 Initiative: Side Initiative
270 Initiative: Speed Factor
271 Action Options
272 Hitting Cover
272 Cleaving Through Creatures
272 Injuries
273 Massive Damage
273 Morale
285 Creating a Race or Subrace
287 Modifying a Class
288 Spell Points
289 Creating a Background
If you have any I missed, please let me know and I'll add it.
EDIT: Added 2 variants on p140 regarding potions and scrolls
22 Renown
50 Feywild Magic
52 Shadowfell Despair
59 Psychic Dissonance
59 Blessed Beneficence
59 Pervasive Goodwill
60 Overwhelming Joy
60 Hunter's Paradise
60 Beast Transformation
61 Intense Yearning
61 Immortal Wrath
61 Power of the Mind
62 Mad Winds
62 Abyssal Corruption
63 Prison Plane
63 Vile Transformation
63 Cruel Hindrance
64 Pervasive Evil
66 Bloodlust
66 Law of Averages
66 Imposing Order
67 Planar Vitality
93 Loyalty
96 Cleric: Death Domain
97 Paladin: Oathbreaker
131 Training to Gain Levels
140 Potion Miscibility
140 Scroll Mishap
141 Wands That Don't Recharge
230 Alternatives to Epic Boons
241 Only Players Award Inspiration
251 Flanking
252 Diagonals
253 Facing
263 Proficiency Dice
263 Ability Check Proficiency
264 Background Proficiency
264 Personality Trait Proficiency
264 Hero Points
264 New Ability Scores: Honor and Sanity
266 Fear and Horror
266 Healing: Healer's Kit Dependency
266 Healing: Healing Surges
267 Healing: Slow Natural Healing
267 Rest: Epic Heroism
267 Rest: Gritty Realism
267 Firearms
267 Explosives
268 Alien Technology
269 Plot Points
270 Initiative: Initiative Score
270 Initiative: Side Initiative
270 Initiative: Speed Factor
271 Action Options
272 Hitting Cover
272 Cleaving Through Creatures
272 Injuries
273 Massive Damage
273 Morale
285 Creating a Race or Subrace
287 Modifying a Class
288 Spell Points
289 Creating a Background
Baeland
D&d 5e Epic Boons Dmg
Epic Boons
List Of Epic Boons 5e
Dnd 5e Boon
BOON OF ABILITY
Increase one Ability Score by two, or two Ability Scores by one each. You cannot increase an ability score past 20 with this feature unless you also have the Boon of Broken Limits. You can receive this boon more than once, at the DM’s discretion.
BOON OF BEARING
https://eoojcvs.weebly.com/blog/vetri-dmg-for-cats. Your carrying capacity is 5 times larger than normal. Your push, drag and lift values are adjusted appropriately.
BOON OF BROKENLIMITS
Your Ability Scores can now go beyond 20, ignoring all other rules stating otherwise. Their related Ability Modifiers are increased accordingly. In addition, upon taking this boon, all your Ability Scores go up by 1 point.
BOON OF FEATS
You gain a feat. You may receive this boon more than once, at the DM’s discretion.
BOON OF INEDIA
You no longer need to eat nor drink. You derive all the sustenance you need from breathing.
BOON OF IRONSKIN
You gain a D4
BOON OF THERANGER
Prerequisites: 20th level Ranger
Choose either Favored Enemy or Natural Explorer. If you chose Favored Enemy, all known types of monsters (except for humanoids) are treated as favored enemies. If you chose Natural Explorer, all terrain types are treated as favored terrain.
BOON OF THEROGUE
Prerequisites: 20th level Rogue
You can use the Stroke of Luck feature three times before you need to rest. In addition, if you use the feature to turn a missed attack roll into a hit, you can treat it as a Sneak Attack.
BOON OF THESORCERER
Prerequisites: 20th level Sorcerer
When you roll for initiative, roll a D4. You regain Sorcery points equal to the number rolled.
BOON OF THEWARLOCK
Prerequisites: 20th level Warlock
When you use the Eldritch Master feature, you also regain spells that you have cast through the Mystic Arcanum feature.
BOON OF THEWIZARD
Prerequisites: 20th level Wizard
Select an Arcane Tradition other than the one you already have. You gain all the features of that Tradition.
BOON OF COMBATPROWESS
When you miss with a melee weapon attack, you can choose to hit instead. Once you use this boon, you can’t use it again until you finish a short rest.
BOON OF DIMENSIONALTRAVEL
As an action, you can cast the misty step spell, without using a spell slot or any Components. Once you do so, you can’t use this boon again until you finish a short rest.
BOON OF FATE
When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a D10 and apply the result as a bonus or penalty to the roll. Once you use this boon, you can’t use it again until you finish a short rest.
BOON OF FORTITUDE
Your hit point maximum increases by 40.
BOON OF HIGHMAGIC
You gain one 9th-level spell slot, provided that you already have one.
BOON OF IMMORTALITY
You stop aging. You are immune to any effect that would age you, and you can’t die from old age.
BOON OF INVINCIBILITY
When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can’t use it again until you finish a short rest.
BOON OF IRRESISTIBLEOFFENSE
You can bypass the damage resistances of any creature.
BOON OF LUCK
You can add a D10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can’t use it again until you finish a short rest.
BOON OF MAGICRESISTANCE
You have advantage on saving throws against spells and other magical effects.
BOON OF PEERLESSAIM
You can give yourself a +20 bonus to a ranged attack roll you make. Once you use this boon, you can’t use it again until you finish a short rest.
BOON OF PERFECTHEALTH
You are immune to all diseases and poisons, and you have advantage on Constitution saving throws.
BOON OF PLANARTRAVEL
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the
Material Plane. Once you use this boon, you can’t use it again until you finish a short rest.
BOON OF QUICKCASTING
Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell’s casting time is now 1 bonus action for you.
BOON OF RECOVERY
You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can’t use it again until you finish a
long rest.
BOON OF RESILIENCE
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
BOON OF SKILLPROFICIENCY
You gain proficiency in all skills.
BOON OF SPEED
Your walking speed increases by 30 feet. In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can’t do so again until you finish a short rest.
BOON OF SPELLMASTERY
Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot.
BOON OF SPELLRECALL
You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you can use this boon again until you finish a long rest.
BOON OF THEFIRESOUL
You have immunity to fire damage. Genji 178 dmg combo 1. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components.
BOON OF THENIGHTSPIRIT
While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction.
BOON OF THESTORMBORN
You have immunity to lightning and thunder damage. You can also cast thunderwave (save DC 15) at will, without using a spell slot or any components.
BOON OF THEUNFETTERED
You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind.
BOON OF TRUESIGHT
You have truesight out to a range of 60 feet.
BOON OF UNDETECTABILITY
You gain a +10 bonus to Dexterity (Stealth) checks, and you can’t be detected or targeted by divination magic, including scrying sensors .
Increase one Ability Score by two, or two Ability Scores by one each. You cannot increase an ability score past 20 with this feature unless you also have the Boon of Broken Limits. You can receive this boon more than once, at the DM’s discretion.
BOON OF BEARING
https://eoojcvs.weebly.com/blog/vetri-dmg-for-cats. Your carrying capacity is 5 times larger than normal. Your push, drag and lift values are adjusted appropriately.
BOON OF BROKENLIMITS
Your Ability Scores can now go beyond 20, ignoring all other rules stating otherwise. Their related Ability Modifiers are increased accordingly. In addition, upon taking this boon, all your Ability Scores go up by 1 point.
BOON OF FEATS
You gain a feat. You may receive this boon more than once, at the DM’s discretion.
BOON OF INEDIA
You no longer need to eat nor drink. You derive all the sustenance you need from breathing.
BOON OF IRONSKIN
You gain a D4
BOON OF THERANGER
Prerequisites: 20th level Ranger
Choose either Favored Enemy or Natural Explorer. If you chose Favored Enemy, all known types of monsters (except for humanoids) are treated as favored enemies. If you chose Natural Explorer, all terrain types are treated as favored terrain.
BOON OF THEROGUE
Prerequisites: 20th level Rogue
You can use the Stroke of Luck feature three times before you need to rest. In addition, if you use the feature to turn a missed attack roll into a hit, you can treat it as a Sneak Attack.
BOON OF THESORCERER
Prerequisites: 20th level Sorcerer
When you roll for initiative, roll a D4. You regain Sorcery points equal to the number rolled.
BOON OF THEWARLOCK
Prerequisites: 20th level Warlock
When you use the Eldritch Master feature, you also regain spells that you have cast through the Mystic Arcanum feature.
BOON OF THEWIZARD
Prerequisites: 20th level Wizard
Select an Arcane Tradition other than the one you already have. You gain all the features of that Tradition.
BOON OF COMBATPROWESS
When you miss with a melee weapon attack, you can choose to hit instead. Once you use this boon, you can’t use it again until you finish a short rest.
BOON OF DIMENSIONALTRAVEL
As an action, you can cast the misty step spell, without using a spell slot or any Components. Once you do so, you can’t use this boon again until you finish a short rest.
BOON OF FATE
When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a D10 and apply the result as a bonus or penalty to the roll. Once you use this boon, you can’t use it again until you finish a short rest.
BOON OF FORTITUDE
Your hit point maximum increases by 40.
BOON OF HIGHMAGIC
You gain one 9th-level spell slot, provided that you already have one.
BOON OF IMMORTALITY
You stop aging. You are immune to any effect that would age you, and you can’t die from old age.
BOON OF INVINCIBILITY
When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can’t use it again until you finish a short rest.
BOON OF IRRESISTIBLEOFFENSE
You can bypass the damage resistances of any creature.
BOON OF LUCK
You can add a D10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can’t use it again until you finish a short rest.
BOON OF MAGICRESISTANCE
You have advantage on saving throws against spells and other magical effects.
BOON OF PEERLESSAIM
You can give yourself a +20 bonus to a ranged attack roll you make. Once you use this boon, you can’t use it again until you finish a short rest.
BOON OF PERFECTHEALTH
You are immune to all diseases and poisons, and you have advantage on Constitution saving throws.
BOON OF PLANARTRAVEL
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the
Material Plane. Once you use this boon, you can’t use it again until you finish a short rest.
BOON OF QUICKCASTING
Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell’s casting time is now 1 bonus action for you.
BOON OF RECOVERY
You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can’t use it again until you finish a
long rest.
BOON OF RESILIENCE
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
BOON OF SKILLPROFICIENCY
You gain proficiency in all skills.
BOON OF SPEED
Your walking speed increases by 30 feet. In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can’t do so again until you finish a short rest.
BOON OF SPELLMASTERY
Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot.
BOON OF SPELLRECALL
You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you can use this boon again until you finish a long rest.
BOON OF THEFIRESOUL
You have immunity to fire damage. Genji 178 dmg combo 1. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components.
BOON OF THENIGHTSPIRIT
While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction.
BOON OF THESTORMBORN
You have immunity to lightning and thunder damage. You can also cast thunderwave (save DC 15) at will, without using a spell slot or any components.
BOON OF THEUNFETTERED
You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind.
BOON OF TRUESIGHT
You have truesight out to a range of 60 feet.
BOON OF UNDETECTABILITY
You gain a +10 bonus to Dexterity (Stealth) checks, and you can’t be detected or targeted by divination magic, including scrying sensors .